![]() That equated to 900 polygons every 30th of a second. It ran at about 4 million floating point operations per second, or FLOPS, which is much more fun to say. Then James Clark at Stanford in 1980 coined the first usage of a “VLSI geometry processor for graphics” which might be the first term ever used that roughly equates to a graphics processing unit. ![]() 3D graphics and other gpu technology ahead of its time was in fact available as early as the 60s, but it was highly secretive and exclusive to the government, university labs, aviation companies, and automotive companies. The second system to process graphics in a digital way may well have been the flight simulator developed by Curtis-Wright in 1954 depicted below. While it was not finished until 1951, by 1949 the machine could be operated as the very first interactive graphic computer game. The technical phrasing would be bit-parallel as opposed to single-bit. It was the first computer that processed in parallel as opposed to simple linear batch computing. The very first electronics capable of processing code in real time to display graphics also happened to be what is likely the father of all modern computers: MIT’s whirlwind flight simulator developed for the US Navy. ![]() Find out what your graphics cards are worth Early GPU History: 1949-1985 ![]()
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